Suppose that you're a gaming fanatic with a love for the MMORPG Runescape (for the less initiated: MMORPG stands for Massively Multiplayer Online Role Playing Game). Suppose that your love for Runescape grows and grows. While (role) playing with your avatar (your "action figure"), you collect lots of shiny virtual amulets, swords and masks. You store these articles in your RuneScape account for safekeeping. Suppose your fascination for the game and the objects it contains reaches questionable forms. Suppose you get kleptomanic tendencies at the sight of the beautiful, unbeatable super sword from a competitor. Finally: suppose that you force the competitor IRL ("in real life") to open his account of the game so as to pave the way for transfer of his assets in RuneScape to your own account. And then you transfer those twinkling items on to your own RuneScape account.
Then, since the ruling of the High Court of Leeuwarden of last Tuesday, you have a criminal problem. The High Court has confirmed that you are a thief under Dutch law. It is less logical than it seems. Article 310 of the Dutch Criminal Code reads as follows:
"He that takes away any good wholly or partly belonging to another, with the intention of appropriating it, is guilty of theft, punishable by imprisonment with a maximum of four years or a fine of the fourth category."
The key question is whether a virtual object "a good" under the Dutch Criminal Code. The High Court confirmed an earlier court ruling, that already ruled a virtual object is more than just a collection of ones and zeros. It is a good that can be stolen. That finding is revolutionary in the legal sense.
In the words of the court:
"(...) The court comes to the conclusion that reasonable legal interpretation entails these virtual objects are regarded as good in the sense of Article 310 of the Criminal Code. Relevant also is that the rules of RuneScape do not provide a way of acquiring these goods in the present case. The taking away of the goods is committed outside the context of the game. These acts are therefore not virtual transactiuons within a virtual world, but physical acts by which a virtual world is affected.
(...)
Furthermore, the Court held that due to the digitalisation of society, a virtual reality has been created, that can not be dismissed as mere illusion in which the perpetration of criminal acts would not be possible."
Virtual reality has grown up.
Daniel Haije
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Suppose that you're a gaming fanatic with a love for the MMORPG Runescape (for the less initiated: MMORPG stands for Massively Multiplayer Online Role Playing Game). Suppose that your love for Runescape grows and grows. While (role) playing with your avatar (your "action figure"), you collect lots of shiny virtual amulets, swords and masks. You store these articles in your RuneScape account for safekeeping. Suppose your fascination for the game and the objects it contains reaches questionable forms. Suppose you get kleptomanic tendencies at the sight of the beautiful, unbeatable super sword from a competitor. Finally: suppose that you force the competitor IRL ("in real life") to open his account of the game so as to pave the way for transfer of his assets in RuneScape to your own account. And then you transfer those twinkling items on to your own RuneScape account.
Then, since the ruling of the High Court of Leeuwarden of last Tuesday, you have a criminal problem. The High Court has confirmed that you are a thief under Dutch law. It is less logical than it seems. Article 310 of the Dutch Criminal Code reads as follows:
"He that takes away any good wholly or partly belonging to another, with the intention of appropriating it, is guilty of theft, punishable by imprisonment with a maximum of four years or a fine of the fourth category."
The key question is whether a virtual object "a good" under the Dutch Criminal Code. The High Court confirmed an earlier court ruling, that already ruled a virtual object is more than just a collection of ones and zeros. It is a good that can be stolen. That finding is revolutionary in the legal sense.
In the words of the court:
"(...) The court comes to the conclusion that reasonable legal interpretation entails these virtual objects are regarded as good in the sense of Article 310 of the Criminal Code. Relevant also is that the rules of RuneScape do not provide a way of acquiring these goods in the present case. The taking away of the goods is committed outside the context of the game. These acts are therefore not virtual transactiuons within a virtual world, but physical acts by which a virtual world is affected.
(...)
Furthermore, the Court held that due to the digitalisation of society, a virtual reality has been created, that can not be dismissed as mere illusion in which the perpetration of criminal acts would not be possible."
Virtual reality has grown up.
Daniel Haije